Bukkit Inventory Slot Numbers

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Bukkit Inventory Slot Numbers Youtube

Bukkit inventory slot numbers 2020
All Superinterfaces:
Inventory, Iterable
Interface to the inventory of a Player, including the four armor slots and any extra slots.
  • Method Summary

    Modifier and TypeMethodDescription
    ItemStack[]getArmorContents()
    ItemStackgetBoots()
    Return the ItemStack from the boots slot
    ItemStackgetChestplate()
    ItemStack[]getExtraContents()
    Get all additional ItemStacks stored in this inventory.
    intgetHeldItemSlot()
    ItemStackgetHelmet()
    Return the ItemStack from the helmet slot
    HumanEntitygetHolder()
    Gets the block or entity belonging to the open inventory
    ItemStackgetItem​(EquipmentSlot slot)
    Gets the ItemStack at the given equipment slot in the inventory.
    ItemStackgetItemInHand()
    Deprecated.
    players can duel wield now use the methods for thespecific hand instead
    ItemStackgetItemInMainHand()
    Gets a copy of the item the player is currently holdingin their main hand.
    ItemStackgetItemInOffHand()
    Gets a copy of the item the player is currently holdingin their off hand.
    ItemStackgetLeggings()
    voidsetArmorContents​(ItemStack[] items)
    Put the given ItemStacks into the armor slots
    voidsetBoots​(ItemStack boots)
    voidsetChestplate​(ItemStack chestplate)
    Put the given ItemStack into the chestplate slot.
    voidsetExtraContents​(ItemStack[] items)
    Put the given ItemStacks into the extra slots
    See getExtraContents() for an explanation of extra slots.
    voidsetHeldItemSlot​(int slot)
    voidsetHelmet​(ItemStack helmet)
    Put the given ItemStack into the helmet slot.
    voidsetItem​(int index,ItemStack item)
    Stores the ItemStack at the given index of the inventory.
    voidsetItem​(EquipmentSlot slot,ItemStack item)
    Stores the ItemStack at the given equipment slot in the inventory.
    voidsetItemInHand​(ItemStack stack)
    Deprecated.
    players can duel wield now use the methods for thespecific hand instead
    voidsetItemInMainHand​(ItemStack item)
    Sets the item the player is holding in their main hand.
    voidsetItemInOffHand​(ItemStack item)
    Sets the item the player is holding in their off hand.
    voidsetLeggings​(ItemStack leggings)

    Methods inherited from interface org.bukkit.inventory.Inventory

    addItem, all, all, clear, clear, contains, contains, contains, contains, containsAtLeast, first, first, firstEmpty, getContents, getItem, getLocation, getMaxStackSize, getSize, getStorageContents, getType, getViewers, isEmpty, iterator, iterator, remove, remove, removeItem, setContents, setMaxStackSize, setStorageContents

    Methods inherited from interface java.lang.Iterable

    forEach, spliterator

Configuration info: shop-lines: 3 # Number of shop GUI lines. Maximum is 6 (54 slots) fill-empty: true # Put items in free inventory slot instead of adding items to existing stack. 'INKSACK-3': # ItemName-Durability (-durability is optional) amount: 2 # Amount of items to add to player inventory when buy. It follows the same path in the inventory like you would read a book. Indexes 36 through 39 refer to the armor slots. Though you can set armor with this method using these indexes, you are encouraged to use the provided methods for those slots. In Bukkit, inventory view slots are referenced by slot IDs. However, there are many types of inventory views, which can lead to confusion of which ID belongs to which slot. This page shows all raw slot IDs of all inventory views for ease of reference. Inventory views are sorted alphabetically. /useitem slot subindex Please Note: subitem is only used if the item is in a bag.Bag slot numbers start at 0, and go up left to right, top to bottom. Here's an easy example to use (i.e. Click) your right ring clickie. The slot number is calculated starting at 0, counting up through the window's unique slots, and then counting through the players inventory. For all windows, the slot in the upper-left corner of the player's inventory is slot n where n is the number of unique slots, and slot number -999 is always used for clicking outside the window.

  • Method Details

    • getArmorContents

      Get all ItemStacks from the armor slots
      Returns:
      All the ItemStacks from the armor slots. Individual items can be null.
    • getExtraContents

      Get all additional ItemStacks stored in this inventory.
      NB: What defines an extra slot is up to the implementation, however itwill not be contained within Inventory.getStorageContents() orgetArmorContents()
      Returns:
      All additional ItemStacks. Individual items can be null.
    • getHelmet

      Return the ItemStack from the helmet slot
      Returns:
      The ItemStack in the helmet slot
    • getChestplate

      Return the ItemStack from the chestplate slot
      Returns:
      The ItemStack in the chestplate slot
    • getLeggings

      Return the ItemStack from the leg slot
      Returns:
      The ItemStack in the leg slot
    • getBoots

      Return the ItemStack from the boots slot
      Returns:
      The ItemStack in the boots slot
    • setItem

      Stores the ItemStack at the given index of the inventory.

      Indexes 0 through 8 refer to the hotbar. 9 through 35 refer to the main inventory, counting up from 9 at the topleft corner of the inventory, moving to the right, and moving to the row below it back on the left side when itreaches the end of the row. It follows the same path in the inventory like you would read a book.

      Indexes 36 through 39 refer to the armor slots. Though you can set armor with this method using these indexes,you are encouraged to use the provided methods for those slots.

      Index 40 refers to the off hand (shield) item slot. Though you can set off hand with this method using this index,you are encouraged to use the provided method for this slot.

      If you attempt to use this method with an index less than 0 or greater than 40, an ArrayIndexOutOfBoundsexception will be thrown.

      Specified by:
      setItem in interface Inventory
      Parameters:
      index - The index where to put the ItemStack
      item - The ItemStack to set
      Throws:
      ArrayIndexOutOfBoundsException - when index < 0 || index > 40
      See Also:
      setBoots(ItemStack),setChestplate(ItemStack),setHelmet(ItemStack),setLeggings(ItemStack),setItemInOffHand(ItemStack)
    • setItem

      voidsetItem​(@NotNullEquipmentSlot slot,@NullableItemStack item)
      Stores the ItemStack at the given equipment slot in the inventory.
      Parameters:
      slot - the slot to put the ItemStack
      item - the ItemStack to set
      See Also:
      setItem(int, ItemStack)
    • getItem

      @NotNullItemStackgetItem​(@NotNullEquipmentSlot slot)
      Gets the ItemStack at the given equipment slot in the inventory.
      Parameters:
      slot - the slot to get the ItemStack
      Returns:
      the ItemStack in the given slot
    • setArmorContents

      Put the given ItemStacks into the armor slots
      Parameters:
      items - The ItemStacks to use as armour
    • setExtraContents

      Put the given ItemStacks into the extra slots
      See getExtraContents() for an explanation of extra slots.
      Parameters:
      items - The ItemStacks to use as extra
    • setHelmet

      Put the given ItemStack into the helmet slot. This does not check ifthe ItemStack is a helmet
      Parameters:
      helmet - The ItemStack to use as helmet
    • setChestplate

      Put the given ItemStack into the chestplate slot. This does not checkif the ItemStack is a chestplate
      Parameters:
      chestplate - The ItemStack to use as chestplate
    • setLeggings

      Put the given ItemStack into the leg slot. This does not check if theItemStack is a pair of leggings
      Parameters:
      leggings - The ItemStack to use as leggings
    • setBoots

      Put the given ItemStack into the boots slot. This does not check if theItemStack is a boots
      Parameters:
      boots - The ItemStack to use as boots
    • getItemInMainHand

      Gets a copy of the item the player is currently holdingin their main hand.
      Returns:
      the currently held item
    • setItemInMainHand

      Sets the item the player is holding in their main hand.
      Parameters:
      item - The item to put into the player's hand
    • getItemInOffHand

      Gets a copy of the item the player is currently holdingin their off hand.
      Returns:
      the currently held item
    • setItemInOffHand

      Sets the item the player is holding in their off hand.
      Parameters:
      item - The item to put into the player's hand
    • getItemInHand

      Deprecated.
      players can duel wield now use the methods for thespecific hand instead
      Gets a copy of the item the player is currently holding
      Returns:
      the currently held item
      See Also:
      getItemInMainHand(),getItemInOffHand()
    • setItemInHand

      @DeprecatedvoidsetItemInHand​(@NullableItemStack stack)
      Deprecated.
      players can duel wield now use the methods for thespecific hand instead
      Parameters:
      stack - The item to put into the player's hand
      See Also:
      setItemInMainHand(ItemStack),setItemInOffHand(ItemStack)
    • getHeldItemSlot

      intgetHeldItemSlot()
      Returns:
      Held item slot number
    • setHeldItemSlot

      voidsetHeldItemSlot​(int slot)
      Set the slot number of the currently held item.

      This validates whether the slot is between 0 and 8 inclusive.

      Parameters:
      slot - The new slot number
      Throws:
      IllegalArgumentException - Thrown if slot is not between 0 and 8inclusive
    • getHolder

      Description copied from interface: Inventory
      Gets the block or entity belonging to the open inventory
      Specified by:
      getHolder in interface Inventory
      Returns:
      The holder of the inventory; null if it has no holder.
All Superinterfaces:
Iterable
Bukkit Inventory Slot Numbers

Bukkit Inventory Slot Numbers Youtube

All Superinterfaces:
Inventory, Iterable
Interface to the inventory of a Player, including the four armor slots and any extra slots.
  • Method Summary

    Modifier and TypeMethodDescription
    ItemStack[]getArmorContents()
    ItemStackgetBoots()
    Return the ItemStack from the boots slot
    ItemStackgetChestplate()
    ItemStack[]getExtraContents()
    Get all additional ItemStacks stored in this inventory.
    intgetHeldItemSlot()
    ItemStackgetHelmet()
    Return the ItemStack from the helmet slot
    HumanEntitygetHolder()
    Gets the block or entity belonging to the open inventory
    ItemStackgetItem​(EquipmentSlot slot)
    Gets the ItemStack at the given equipment slot in the inventory.
    ItemStackgetItemInHand()
    Deprecated.
    players can duel wield now use the methods for thespecific hand instead
    ItemStackgetItemInMainHand()
    Gets a copy of the item the player is currently holdingin their main hand.
    ItemStackgetItemInOffHand()
    Gets a copy of the item the player is currently holdingin their off hand.
    ItemStackgetLeggings()
    voidsetArmorContents​(ItemStack[] items)
    Put the given ItemStacks into the armor slots
    voidsetBoots​(ItemStack boots)
    voidsetChestplate​(ItemStack chestplate)
    Put the given ItemStack into the chestplate slot.
    voidsetExtraContents​(ItemStack[] items)
    Put the given ItemStacks into the extra slots
    See getExtraContents() for an explanation of extra slots.
    voidsetHeldItemSlot​(int slot)
    voidsetHelmet​(ItemStack helmet)
    Put the given ItemStack into the helmet slot.
    voidsetItem​(int index,ItemStack item)
    Stores the ItemStack at the given index of the inventory.
    voidsetItem​(EquipmentSlot slot,ItemStack item)
    Stores the ItemStack at the given equipment slot in the inventory.
    voidsetItemInHand​(ItemStack stack)
    Deprecated.
    players can duel wield now use the methods for thespecific hand instead
    voidsetItemInMainHand​(ItemStack item)
    Sets the item the player is holding in their main hand.
    voidsetItemInOffHand​(ItemStack item)
    Sets the item the player is holding in their off hand.
    voidsetLeggings​(ItemStack leggings)

    Methods inherited from interface org.bukkit.inventory.Inventory

    addItem, all, all, clear, clear, contains, contains, contains, contains, containsAtLeast, first, first, firstEmpty, getContents, getItem, getLocation, getMaxStackSize, getSize, getStorageContents, getType, getViewers, isEmpty, iterator, iterator, remove, remove, removeItem, setContents, setMaxStackSize, setStorageContents

    Methods inherited from interface java.lang.Iterable

    forEach, spliterator

Configuration info: shop-lines: 3 # Number of shop GUI lines. Maximum is 6 (54 slots) fill-empty: true # Put items in free inventory slot instead of adding items to existing stack. 'INKSACK-3': # ItemName-Durability (-durability is optional) amount: 2 # Amount of items to add to player inventory when buy. It follows the same path in the inventory like you would read a book. Indexes 36 through 39 refer to the armor slots. Though you can set armor with this method using these indexes, you are encouraged to use the provided methods for those slots. In Bukkit, inventory view slots are referenced by slot IDs. However, there are many types of inventory views, which can lead to confusion of which ID belongs to which slot. This page shows all raw slot IDs of all inventory views for ease of reference. Inventory views are sorted alphabetically. /useitem slot subindex Please Note: subitem is only used if the item is in a bag.Bag slot numbers start at 0, and go up left to right, top to bottom. Here's an easy example to use (i.e. Click) your right ring clickie. The slot number is calculated starting at 0, counting up through the window's unique slots, and then counting through the players inventory. For all windows, the slot in the upper-left corner of the player's inventory is slot n where n is the number of unique slots, and slot number -999 is always used for clicking outside the window.

  • Method Details

    • getArmorContents

      Get all ItemStacks from the armor slots
      Returns:
      All the ItemStacks from the armor slots. Individual items can be null.
    • getExtraContents

      Get all additional ItemStacks stored in this inventory.
      NB: What defines an extra slot is up to the implementation, however itwill not be contained within Inventory.getStorageContents() orgetArmorContents()
      Returns:
      All additional ItemStacks. Individual items can be null.
    • getHelmet

      Return the ItemStack from the helmet slot
      Returns:
      The ItemStack in the helmet slot
    • getChestplate

      Return the ItemStack from the chestplate slot
      Returns:
      The ItemStack in the chestplate slot
    • getLeggings

      Return the ItemStack from the leg slot
      Returns:
      The ItemStack in the leg slot
    • getBoots

      Return the ItemStack from the boots slot
      Returns:
      The ItemStack in the boots slot
    • setItem

      Stores the ItemStack at the given index of the inventory.

      Indexes 0 through 8 refer to the hotbar. 9 through 35 refer to the main inventory, counting up from 9 at the topleft corner of the inventory, moving to the right, and moving to the row below it back on the left side when itreaches the end of the row. It follows the same path in the inventory like you would read a book.

      Indexes 36 through 39 refer to the armor slots. Though you can set armor with this method using these indexes,you are encouraged to use the provided methods for those slots.

      Index 40 refers to the off hand (shield) item slot. Though you can set off hand with this method using this index,you are encouraged to use the provided method for this slot.

      If you attempt to use this method with an index less than 0 or greater than 40, an ArrayIndexOutOfBoundsexception will be thrown.

      Specified by:
      setItem in interface Inventory
      Parameters:
      index - The index where to put the ItemStack
      item - The ItemStack to set
      Throws:
      ArrayIndexOutOfBoundsException - when index < 0 || index > 40
      See Also:
      setBoots(ItemStack),setChestplate(ItemStack),setHelmet(ItemStack),setLeggings(ItemStack),setItemInOffHand(ItemStack)
    • setItem

      voidsetItem​(@NotNullEquipmentSlot slot,@NullableItemStack item)
      Stores the ItemStack at the given equipment slot in the inventory.
      Parameters:
      slot - the slot to put the ItemStack
      item - the ItemStack to set
      See Also:
      setItem(int, ItemStack)
    • getItem

      @NotNullItemStackgetItem​(@NotNullEquipmentSlot slot)
      Gets the ItemStack at the given equipment slot in the inventory.
      Parameters:
      slot - the slot to get the ItemStack
      Returns:
      the ItemStack in the given slot
    • setArmorContents

      Put the given ItemStacks into the armor slots
      Parameters:
      items - The ItemStacks to use as armour
    • setExtraContents

      Put the given ItemStacks into the extra slots
      See getExtraContents() for an explanation of extra slots.
      Parameters:
      items - The ItemStacks to use as extra
    • setHelmet

      Put the given ItemStack into the helmet slot. This does not check ifthe ItemStack is a helmet
      Parameters:
      helmet - The ItemStack to use as helmet
    • setChestplate

      Put the given ItemStack into the chestplate slot. This does not checkif the ItemStack is a chestplate
      Parameters:
      chestplate - The ItemStack to use as chestplate
    • setLeggings

      Put the given ItemStack into the leg slot. This does not check if theItemStack is a pair of leggings
      Parameters:
      leggings - The ItemStack to use as leggings
    • setBoots

      Put the given ItemStack into the boots slot. This does not check if theItemStack is a boots
      Parameters:
      boots - The ItemStack to use as boots
    • getItemInMainHand

      Gets a copy of the item the player is currently holdingin their main hand.
      Returns:
      the currently held item
    • setItemInMainHand

      Sets the item the player is holding in their main hand.
      Parameters:
      item - The item to put into the player's hand
    • getItemInOffHand

      Gets a copy of the item the player is currently holdingin their off hand.
      Returns:
      the currently held item
    • setItemInOffHand

      Sets the item the player is holding in their off hand.
      Parameters:
      item - The item to put into the player's hand
    • getItemInHand

      Deprecated.
      players can duel wield now use the methods for thespecific hand instead
      Gets a copy of the item the player is currently holding
      Returns:
      the currently held item
      See Also:
      getItemInMainHand(),getItemInOffHand()
    • setItemInHand

      @DeprecatedvoidsetItemInHand​(@NullableItemStack stack)
      Deprecated.
      players can duel wield now use the methods for thespecific hand instead
      Parameters:
      stack - The item to put into the player's hand
      See Also:
      setItemInMainHand(ItemStack),setItemInOffHand(ItemStack)
    • getHeldItemSlot

      intgetHeldItemSlot()
      Returns:
      Held item slot number
    • setHeldItemSlot

      voidsetHeldItemSlot​(int slot)
      Set the slot number of the currently held item.

      This validates whether the slot is between 0 and 8 inclusive.

      Parameters:
      slot - The new slot number
      Throws:
      IllegalArgumentException - Thrown if slot is not between 0 and 8inclusive
    • getHolder

      Description copied from interface: Inventory
      Gets the block or entity belonging to the open inventory
      Specified by:
      getHolder in interface Inventory
      Returns:
      The holder of the inventory; null if it has no holder.
All Superinterfaces:
Iterable
All Known Subinterfaces:
AbstractHorseInventory, AnvilInventory, BeaconInventory, BrewerInventory, CartographyInventory, CraftingInventory, DoubleChestInventory, EnchantingInventory, FurnaceInventory, GrindstoneInventory, HorseInventory, LecternInventory, LlamaInventory, LoomInventory, MerchantInventory, PlayerInventory, SmithingInventory, StonecutterInventory
Interface to the various inventories. Behavior relating to Material.AIR is unspecified.
Note that whilst iterator() deals with the entire inventory, add/ contains / remove methods deal only with the storage contents.
Consider using getContents() and getStorageContents() forspecific iteration.

Bukkit Inventory Slot Numbers List

See Also:
getContents(),getStorageContents()

Bukkit Inventory Slot Numbers Free

  • Method Summary

    Modifier and TypeMethodDescription
    HashMapaddItem​(ItemStack.. items)
    HashMapall​(ItemStack item)
    Finds all slots in the inventory containing any ItemStacks with thegiven ItemStack.
    HashMapall​(Material material)
    Returns a HashMap with all slots and ItemStacks in the inventory withthe given Material.
    voidclear()
    voidclear​(int index)
    Clears out a particular slot in the index.
    booleancontains​(ItemStack item)
    Checks if the inventory contains any ItemStacks matching the givenItemStack.
    booleancontains​(ItemStack item,int amount)
    Checks if the inventory contains at least the minimum amount specifiedof exactly matching ItemStacks.
    booleancontains​(Material material)
    Checks if the inventory contains any ItemStacks with the givenmaterial.
    booleancontains​(Material material,int amount)
    Checks if the inventory contains any ItemStacks with the givenmaterial, adding to at least the minimum amount specified.
    booleancontainsAtLeast​(ItemStack item,int amount)
    Checks if the inventory contains ItemStacks matching the givenItemStack whose amounts sum to at least the minimum amount specified.
    intfirst​(ItemStack item)
    Returns the first slot in the inventory containing an ItemStack withthe given stack.
    intfirst​(Material material)
    Finds the first slot in the inventory containing an ItemStack with thegiven material
    intfirstEmpty()
    ItemStack[]getContents()
    Returns all ItemStacks from the inventory
    InventoryHoldergetHolder()
    Gets the block or entity belonging to the open inventory
    ItemStackgetItem​(int index)
    Returns the ItemStack found in the slot at the given index
    LocationgetLocation()
    Get the location of the block or entity which corresponds to this inventory.
    intgetMaxStackSize()
    Returns the maximum stack size for an ItemStack in this inventory.
    intgetSize()
    ItemStack[]getStorageContents()
    Return the contents from the section of the inventory where items canreasonably be expected to be stored.
    InventoryTypegetType()
    ListgetViewers()
    Gets a list of players viewing the inventory.
    booleanisEmpty()
    ListIteratoriterator()
    ListIteratoriterator​(int index)
    Returns an iterator starting at the given index.
    voidremove​(ItemStack item)
    Removes all stacks in the inventory matching the given stack.
    voidremove​(Material material)
    Removes all stacks in the inventory matching the given material.
    HashMapremoveItem​(ItemStack.. items)
    voidsetContents​(ItemStack[] items)
    Completely replaces the inventory's contents.
    voidsetItem​(int index,ItemStack item)
    Stores the ItemStack at the given index of the inventory.
    voidsetMaxStackSize​(int size)
    This method allows you to change the maximum stack size for aninventory.
    voidsetStorageContents​(ItemStack[] items)

    Methods inherited from interface java.lang.Iterable

    forEach, spliterator

Bukkit Inventory Slot Numbers 2020

  • Method Details

    • getSize

      Returns the size of the inventory
      Returns:
      The size of the inventory
    • getMaxStackSize

      Returns the maximum stack size for an ItemStack in this inventory.
      Returns:
      The maximum size for an ItemStack in this inventory.
    • setMaxStackSize

      This method allows you to change the maximum stack size for aninventory.

      Caveats:

      • Not all inventories respect this value.
      • Stacks larger than 127 may be clipped when the world is saved.
      • This value is not guaranteed to be preserved; be sure to set itbefore every time you want to set a slot over the max stack size.
      • Stacks larger than the default max size for this type of inventorymay not display correctly in the client.
      Parameters:
      size - The new maximum stack size for items in this inventory.
    • getItem

      Returns the ItemStack found in the slot at the given index
      Parameters:
      index - The index of the Slot's ItemStack to return
      Returns:
      The ItemStack in the slot
    • setItem

      Stores the ItemStack at the given index of the inventory.
      Parameters:
      index - The index where to put the ItemStack
      item - The ItemStack to set
    • addItem

      @NotNullHashMapaddItem​(@NotNullItemStack.. items)throws IllegalArgumentException
      Stores the given ItemStacks in the inventory. This will try to fillexisting stacks and empty slots as well as it can.

      The returned HashMap contains what it couldn't store, where the key isthe index of the parameter, and the value is the ItemStack at thatindex of the varargs parameter. If all items are stored, it will returnan empty HashMap.

      If you pass in ItemStacks which exceed the maximum stack size for theMaterial, first they will be added to partial stacks whereMaterial.getMaxStackSize() is not exceeded, up toMaterial.getMaxStackSize(). When there are no partial stacks leftstacks will be split on Inventory.getMaxStackSize() allowing you toexceed the maximum stack size for that material. Slot machine apps where you can win real money.

      It is known that in some implementations this method will also setthe inputted argument amount to the number of that item not placed inslots.

      Parameters:
      items - The ItemStacks to add
      Returns:
      A HashMap containing items that didn't fit.
      Throws:
      IllegalArgumentException - if items or any element in it is null
    • removeItem

      @NotNullHashMapremoveItem​(@NotNullItemStack.. items)throws IllegalArgumentException
      Removes the given ItemStacks from the inventory.

      It will try to remove 'as much as possible' from the types and amountsyou give as arguments.

      The returned HashMap contains what it couldn't remove, where the key isthe index of the parameter, and the value is the ItemStack at thatindex of the varargs parameter. If all the given ItemStacks areremoved, it will return an empty HashMap.

      It is known that in some implementations this method will also set theinputted argument amount to the number of that item not removed fromslots.

      Parameters:
      items - The ItemStacks to remove
      Returns:
      A HashMap containing items that couldn't be removed.
      Throws:
      IllegalArgumentException - if items is null
    • getContents

      Returns all ItemStacks from the inventory
      Returns:
      An array of ItemStacks from the inventory. Individual items may be null.
    • setContents

      voidsetContents​(@NotNullItemStack[] items)throws IllegalArgumentException
      Completely replaces the inventory's contents. Removes all existingcontents and replaces it with the ItemStacks given in the array.
      Parameters:
      items - A complete replacement for the contents; the length mustbe less than or equal to getSize().
      Throws:
      IllegalArgumentException - If the array has more items than theinventory.
    • getStorageContents

      Return the contents from the section of the inventory where items canreasonably be expected to be stored. In most cases this will representthe entire inventory, but in some cases it may exclude armor or resultslots.
      It is these contents which will be used for add / contains / removemethods which look for a specific stack.
      Returns:
      inventory storage contents. Individual items may be null.
    • setStorageContents

      voidsetStorageContents​(@NotNullItemStack[] items)throws IllegalArgumentException
      Parameters:
      items - The ItemStacks to use as storage contents
      Throws:
      IllegalArgumentException - If the array has more items than theinventory.
    • contains

      booleancontains​(@NotNullMaterial material)throws IllegalArgumentException
      Checks if the inventory contains any ItemStacks with the givenmaterial.
      Parameters:
      material - The material to check for
      Returns:
      true if an ItemStack is found with the given Material
      Throws:
      IllegalArgumentException - if material is null
    • contains

      @Contract('null -> false')booleancontains​(@NullableItemStack item)
      Checks if the inventory contains any ItemStacks matching the givenItemStack.

      This will only return true if both the type and the amount of the stackmatch.

      Parameters:
      item - The ItemStack to match against
      Returns:
      false if item is null, true if any exactly matching ItemStackswere found
    • contains

      booleancontains​(@NotNullMaterial material,int amount)throws IllegalArgumentException
      Checks if the inventory contains any ItemStacks with the givenmaterial, adding to at least the minimum amount specified.
      Parameters:
      material - The material to check for
      amount - The minimum amount
      Returns:
      true if amount is less than 1, true if enough ItemStacks werefound to add to the given amount
      Throws:
      IllegalArgumentException - if material is null
    • contains

      @Contract('null, _ -> false')booleancontains​(@NullableItemStack item,int amount)
      Checks if the inventory contains at least the minimum amount specifiedof exactly matching ItemStacks.

      An ItemStack only counts if both the type and the amount of the stackmatch.

      Parameters:
      item - the ItemStack to match against
      amount - how many identical stacks to check for
      Returns:
      false if item is null, true if amount less than 1, true ifamount of exactly matching ItemStacks were found
      See Also:
      containsAtLeast(ItemStack, int)
    • containsAtLeast

      @Contract('null, _ -> false')booleancontainsAtLeast​(@NullableItemStack item,int amount)
      Checks if the inventory contains ItemStacks matching the givenItemStack whose amounts sum to at least the minimum amount specified.
      Parameters:
      item - the ItemStack to match against
      amount - the minimum amount
      Returns:
      false if item is null, true if amount less than 1, true ifenough ItemStacks were found to add to the given amount
    • all

      @NotNullHashMapall​(@NotNullMaterial material)throws IllegalArgumentException
      Returns a HashMap with all slots and ItemStacks in the inventory withthe given Material.

      The HashMap contains entries where, the key is the slot index, and thevalue is the ItemStack in that slot. If no matching ItemStack with thegiven Material is found, an empty map is returned.

      Parameters:
      material - The material to look for
      Returns:
      A HashMap containing the slot index, ItemStack pairs
      Throws:
      IllegalArgumentException - if material is null
    • all

      @NotNullHashMapall​(@NullableItemStack item)
      Finds all slots in the inventory containing any ItemStacks with thegiven ItemStack. This will only match slots if both the type and theamount of the stack match

      The HashMap contains entries where, the key is the slot index, and thevalue is the ItemStack in that slot. If no matching ItemStack with thegiven Material is found, an empty map is returned.

      Parameters:
      item - The ItemStack to match against
      Returns:
      A map from slot indexes to item at index
    • first

      intfirst​(@NotNullMaterial material)throws IllegalArgumentException
      Finds the first slot in the inventory containing an ItemStack with thegiven material
      Parameters:
      material - The material to look for
      Returns:
      The slot index of the given Material or -1 if not found
      Throws:
      IllegalArgumentException - if material is null
    • first

      Returns the first slot in the inventory containing an ItemStack withthe given stack. This will only match a slot if both the type and theamount of the stack match
      Parameters:
      item - The ItemStack to match against
      Returns:
      The slot index of the given ItemStack or -1 if not found
    • firstEmpty

      Returns the first empty Slot.
      Returns:
      The first empty Slot found, or -1 if no empty slots.
    • isEmpty

      Check whether or not this inventory is empty. An inventory is consideredto be empty if there are no ItemStacks in any slot of this inventory.
      Returns:
      true if empty, false otherwise
    • remove

      voidremove​(@NotNullMaterial material)throws IllegalArgumentException
      Removes all stacks in the inventory matching the given material.
      Parameters:
      material - The material to remove
      Throws:
      IllegalArgumentException - if material is null
    • remove

      Removes all stacks in the inventory matching the given stack.

      This will only match a slot if both the type and the amount of thestack match

      Parameters:
      item - The ItemStack to match against
    • clear

      Clears out a particular slot in the index.
      Parameters:
      index - The index to empty.
    • clear

      Clears out the whole Inventory.
    • getViewers

      Gets a list of players viewing the inventory. Note that a player isconsidered to be viewing their own inventory and internal craftingscreen even when said inventory is not open. They will normally beconsidered to be viewing their inventory even when they have adifferent inventory screen open, but it's possible for customizedinventory screens to exclude the viewer's inventory, so this shouldnever be assumed to be non-empty.
      Returns:
      A list of HumanEntities who are viewing this Inventory.
    • getType

      Returns what type of inventory this is.
      Returns:
      The InventoryType representing the type of inventory.
    • getHolder

      Gets the block or entity belonging to the open inventory
      Returns:
      The holder of the inventory; null if it has no holder.
    • iterator

      Specified by:
      iterator in interface Iterable
    • iterator

      @NotNullListIteratoriterator​(int index)
      Returns an iterator starting at the given index. If the index ispositive, then the first call to next() will return the item at thatindex; if it is negative, the first call to previous will return theitem at index (getSize() + index).
      Parameters:
      index - The index.
      Returns:
      An iterator.
    • getLocation

      Get the location of the block or entity which corresponds to this inventory. May return null if this containerwas custom created or is a virtual / subcontainer.
      Returns:
      location or null if not applicable.




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